Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Powers & Effects
Curses! Curses!
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Travel Encounters (d20)
It came ambling down a dusty road alone...
1
You notice a bunch of round rocks subtly pointing towards a tree. If investigating the tree, roll a D6. On a one, you are bit by a squirrel. 2-6, roll on Things Found in a Tree table.
2
A young boy and his huge red dog are fending off a pack of wolves.
3
It begins to rain a strange sticky, cold rain which penetrates your clothing. Without soon taking cover and drying your clothes, you'll begin to die from hypothermia.
4
You come upon a beautiful pond which does not appear on your map. Swimming in it during the day will provide healing properties and feelings of immense joy. At night, tendrils reach from the pond's bottom and attempt to drown anything which enters.
5
A group of pyromaniacal raiders are burning a country cottage with the family still inside.
6
You pass through a very small village which is deathly quiet. From the windows of the homes, humans stare out at you silently. If investigated, you learn that they are corpses which have been propped up in the windows. Their killer is nearby.
7
A troll guards a bridge and charges the answer to a riddle. His invisible ally will rob the party as they attempt to solve the riddle. The riddle goes as follows: What gets lighter the longer it stands still?
8
An old man approaches you and offers to pay you a sack of gold to record an impression of your face with his magical recording machine. Anyone who agrees to the bargain will awaken the next day having aged several years.
9
An inky black 8-foot tall monster appears gurgling horrific nonsense from between the trees. It turns out to be two children, beneath a black sheet, on each other's shoulders just looking for a laugh.
10
An old haggard woman with blackened teeth and deep set red eyes is shambling down the road. She begs you to kill her but she won't say why. Once slain, the woman will return to life in the form of a beautiful young maiden and pass the curse to you. The next person to deal you a mortal blow will be passed the curse, but telling anyone the details of it will cause it to become permanent.
11
A thick quicksand covers the road. Pulling anyone from it will only cause them to be sucked in harder. Extreme heat or cold, however, will reverse the reaction and release the grip.
12
Given a successful perception or presence check, the party begins to notice thick white webbing in the forest around them. If the party rests in this area, giant spiders will attempt to entomb them in webbing while they sleep. These webs can be easily defeated only with fire.
13
A mirrored orb falls down from the sky in front of you and shatters. If you painstakingly piece it back together, a process which could take days, the orb will emit a beautiful glowing light and grant you the ability to reroll a d20 once per day. Attempting to put the orb back together but failing to do so correctly will cause it to explode, potentially blinding you.
14
An old man approaches with a young child. He seems desperate and implores you to watch the child for a brief moment while he relieves himself in the woods. If you agree, he disappears and never comes back.
15
A white rabbit crosses the road in front of you. If you follow it deeply into the woods, you will become impossibly lost and see wild colorful visions. After a few days, you will find yourself back on the road.
16
A black cat crosses the path in front of you. If you continue forward and walk directly over the path it took, a man in black will meet with you in the coming days and sell you a cursed item. Making any attempt at avoiding the cat's path will prevent this.
17
You notice a bag with the word "gold" written on in it in several languages. It is hanging from a tree and suspended roughly 8 feet in the air. The area beneath the sack is trapped and will fall away to a deep spike pit. The sack is full of bones.
18
A heavily loaded wagon comes barreling down a perpendicular road to you. It is clearly completely out of control, with a father and son at the reins trying to control it. Cargo is flying everywhere, and the drivers are certain to suffer a horrific crash.
19
A traveling salesman is selling beautiful exotic birds which he claims bring good fortune and can be trained to talk and warn of danger. If purchased, the birds will fly off after a few days and return to the salesman.
20
A group of purple goblins are carving up and eating an unidentifiable carcass beside the road. If attacked, they will defend themselves. But they are simply cursed humans and know many useful things about the area.