Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Powers & Effects
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Defining Life Events
(d20)
These are the mostly horrible things that made you who you are today.
1
A foreign dignitary was poisoned. You were the cook.
2
Consuming a wild weed in the woods as a child revealed to you the face of God and you've never forgotten it.
3
A freak fishing accident took your hand. But this hook works pretty good.
4
You were captured by slavers as a child, raised in the fighting pits.
5
You rescued a giant owl from a snare trap long ago. It still returns to assist you occasionally.
6
Seeing a horrifying ghost turned all of your hair white.
7
A great musician once visited your village and taught you a song which enthralls all who listen.
8
After losing your wedding ring to a gambling debt, the love of your life left you.
9
You’ve been living off a cache of gold you found. Somebody is bound to come looking for it.
10
As a child, you ate a weird mushroom that grew on another mushroom. You’ve never been the same.
11
With the blood of your first kill still wet on your hands, you realized your true purpose.
12
As a child you saw and talked to ghosts. They no longer speak to you.
13
You bear the mark of Goonfun, the savior.
14
Your parents named you Fifteen. They never bothered with a proper name.
15
While chopping down an old tree, you found the entombed body of a wizard.
16
You were a merchant sailor until being captured and forced to work as a pirate.
17
You raised a goat as a child. One day, your parents admitted to what was in that night's dinner: Chonky.
18
You spent years making a colorful coat from the feathers of fallen birds. Your mother threw it into the fireplace.
19
A freak canoeing accident took your leg. But you’ve gotten used to the oar stump.
20
A highwayman made you flip a coin for your life, or that of your brother. The coin landed on its side, sparing you both.