Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Powers & Effects
Curses! Curses!
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Incendiary Incidents (d20)
Now this? But everything was already going so horribly.
1
An island rises from beneath the waves, dotted with shipwrecks like a broken forest. There's a gold rush to retrieve the treasure.
2
A weary traveler rests with the party briefly. The traveller is rash and unkind, but the party's behavior towards them may reveal the traveler's godlike power.
3
The very old begin to disappear. In their wake, only a symbol is left behind.
4
A creeping illness begins to effect the party. It has varying horrible effects and the only cure is rumored to be found out in the broken hinterlands.
5
For one brief and horrifying day everyone can see the spirits of the dead.
6
A man in white robes rises to fame in the kingdom. He claims to be capable of transforming faith into wealth. His mass of followers is growing.
7
The King is murdered by his young tyrant son. Only you witnessed the killing.
8
A bedraggled mage with fearful eyes is pitched forth from a portal directly in front of you. They claim to have known you for years and beseech your aid.
9
A black disc with no discernible features appears above your city. It appears to be as wide as the city itself. It lowers just a little each day.
10
The sky turns red and the air smells of charcoal. The whole world looks as if it might ignite.
11
The sky cracks open and black acid rain pours down. Anything outside is left suffering or dead.
12
Powerful mages around the world begin losing their powers. Mana is draining from the land.
13
A group of assassins begins stalking the party, attempting to isolate them and take them out one-by-one.
14
A great thunderstorm rolls in one night, and never leaves.
15
You begin to notice the same black spider crawling over every corpse you discover... or create.
16
A giant invulnerable beast appears in the middle of the city, sitting in quiet meditation.
17
Every member of your party begins having the same dream every night.
18
Prison walls collapse. The inmates are freed: gangs of the criminally insane and abusers of heretical magic.
19
A terrific cracking and roaring sound emerges from the forest. A 10 foot wide trail is found carved into the earth.
20
A party member’s father sends a note of sickening distress. The seal is authentic but the handwriting seems counterfeit.