Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
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Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Powers & Effects
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
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Creatures & Characters
A Life in Three Acts
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Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
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Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
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Things Found in an Abandoned Mine
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Weird Weapons
Festivals and Holidays
(d12)
Not every celebration is worth celebrating.
1
Uk-Kally Yas
Participants in Uk-Kally Yas spend months before the festival crafting massive effigies of wood. Massive ornate wooden boats are sent adrift in the local waters. A week of orgiastic revelry is followed by their ritual burning.2
The Fortune of Rats
Little more than thinly-veiled plague control measures, the Fortune of Rats encourages townsfolk to slaughter rats in the hundreds and bring them to the town square to be burned in a massive pyre. Some are said to horde the dead rats ahead of the festival, an act which ironically worsens the spread of plague.3
Splorge
The less said about Splorge, the better.4
The Gloaming
Every seven years, the world is darkened beneath a blood red sky. The planetary cause is unknown, or unknowable. Beneath this red sunset, tradition allows for violent crime without moral or legal repercussion.5
The Twelve Nights
Indentured servants are encouraged to remain awake for twelve long nights. Each night that they successfully avoid sleep, they are given a gift. They are promised that after twelve full sleepless nights they will be given the gift of freedom.6
The Great Spider Festival
Great webs made of natural fibers are painted white and cast about the town. Children dress as spiders and inhabit the webs, attempting to capture adults and string them up.7
The Running of the Corpses
The Running of the Corpses begins with a long foot race where runners are bound arm-to-arm and leg-to-leg to a corpse which is turned to face behind them. Runners often leave the corpses attached to themselves as they continue with a full day of drunken festivities.8
Nackt’s Last Draw
A celebration which is to be held when the last animal bred to be eaten is slain. A lottery is performed within the village and the winner is slain alongside the animal. A great feast is held in their honor, and the slain villager is placed upon a huge dining table. Villagers often invite outsiders as guests, to reduce the likelihood that they themselves would be chosen.9
The Bastion Ball
Stemming from a cultural belief that madness, mania and anxiety are finite resources, The Bastion Ball encourages manic and uncontrolled behavior. Guests will twitch, titter, shake, shout and hurl insults at one another. Violence is not uncommon. In the morning, a great calmness is said to descend upon the people.10
The Remembrance
Villagers bring out a memento mori from a lost loved one, carrying it openly throughout the day. Some pretend to be the beloved deceased, dressing in their clothes or affects, and adopting their name.11
The Festival of Paste
Widely regarded as the festival with the most painstaking clean-up, the Festival of Paste encourages the distribution of paste in any and all hard-to-reach places. “Where paste can go, it goes.”12
Thinker’s Day
Thinker’s Day is regarded by dullards as an attack on their intelligence and by the intellectual elite as an attack on intellectualism itself. Tournaments are held with games of wit and wisdom. The more learned among the crowd are made to get blind drunk and to play against the dumbest who remain dead sober.