Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
You've become terribly lost within the Dark Embankment, with no food or water. You're in the tall grass of a twilit field.
2
An infamous sneakthief named Marko Winterson is hunting you and will stop at nothing until you are dead. Deal with it.
3
A duke's nephew named Alex is in need of something: an empty pouch that promotes natural growth all around it. Help Alex find it, or find it first.
4
You are left for dead at the Demesne of Madness. All of your possessions have been taken, except for some ten inch nails and two sucking stones. In the darkness around you, you can hear lightning cracking outside.
5
Lead the jeweler Liam Dovzan past the Windy Thicket. Help them find what they seek: the fell thing known as Cord Scourge.
6
A telepathic bandit is storming towards the Kingslayer's Farmstead to find the the Ash Gavel. You must fortify and protect the area!