Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Working Stiffs NEW
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Powers & Effects
Curses! Curses!
Devilish Deals NEW
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Quest Seed Generator
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
1
You've become terribly lost within the Vein of Sorrow, with no food or water. You're looking out on a seemingly endless badlands of scrub brush and petrified trees.
2
The shopkeeper Jurick Rupnik was found inside of their locked chambers eaten alive by some owls. At least one clue was left behind: a hourglass covered in blood. Find out who did it.
3
Something that leaves a carmine trail is eating the villagers a fortnight's travel from Valter's Hermitage. It is up to you to set things right.
4
A cunning trader named Lili Whitlock stole the source of your power and now they must be punished. Find a drunk man named Cornelin in the nearby village. They may know where Lili is.
5
You meet a prospector who is fit as a fiddle and idiotic to boot. They want you to do some exploring for them. Head to the Witch's Mausoleum and see if you can find a dangerous tavern full of cutthroats called the Mucky Thirteen Tavern.
6
An extremely fast thing covered in chains is storming towards the Toxic Lodge to find the the Sabre of Aardvarks. You must fortify and protect the area!