Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
You were sold into slavery at the Toxic Encampment. All of your possessions have been taken, except for a horseshoe and a basket of rotten fruit. You appear to be on the floor of a kennel that smells like burned bodies.
2
A known snitch named Eishan Maru Sec is planning to use their vampire bloodline to perform horrific experiments on people. Kill them before they have the chance.
3
You've heard stories of a ball that feels warm to the touch but attracts a silent, slow, invulnerable killer. Go find it northeast of the Pillars of Mourning.
4
You've become terribly lost within the Beach of Gore, with only a fuzzy idea of how you got here. The swamp around you is thick with fog.
5
You meet a baron who is addicted to every drug you can name. They want you to do some exploring for them. Head to the Nook of The Earth and see if you can find anything of value.
6
Something making a terrible sound is killing the livestock a fortnight's travel from Haverhil's Domicile. Find out what it is and bring a stop to it.