Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
Dispose of a maniacal, crazed worm, last seen in the Dojo of Swords. It can only be killed by dismemberment.
2
The filthy rapscallion Adam Tuinstrick has disappeared with the Spoke of Barking. Reclaim it!
3
Keep an eye on the friar Ute Kre Twilight while they travel to the Caverns of The Kraken.
4
A cursed creeper is storming towards the Hovel of The Wind to find the the Butterchurn of Insect Form. You must fortify and protect the area!
5
A known snitch named Valka Gummar is planning to use their vampire bloodline to cure their own hideous disease. Kill them before they have the chance.
6
You've become terribly lost within the Jungle of Decay, with notes from yourself carved into nearby tree trunks. You're standing in thick mud. You smell lye and death.