GLUMDARK
Random Tables of the Macabre and Mundane
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Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Working Stiffs NEW
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Powers & Effects
Curses! Curses!
Devilish Deals NEW
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Quest Seed Generator
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
1
Adventure to and map the Howling Chapel. But beware: you must sail across a large lake with a giant carnivorous beast lurking beneath the waves.
2
You've become terribly lost within the Nook of Moonlight, bereft of all possessions. The desert before you appears endless.
3
Catch a drunk centipede, last seen in the Isle of Puke. It can only be killed by dismemberment.
4
You come awake at the Collapsing Farmstead, with a burning desire for vengeance. You are roped to a chair in the center of a courtyard, surrounded by high walls.
5
You were sold into slavery at the Mysterious Settlement. All of your possessions have been taken, except for a crumpled hat and a straw made from a reed. You're in a dining hall with the only light coming from a crack in the ceiling.
6
You meet a prospector who is looking for someone. They want you to do some exploring for them. Head to the Burning Site and see if you can find an abandoned caravan hauling rare treasures.