Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Quest Seed Generator
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
Visit the Screaming Hideout of Bane, located in the plains below Chad's Labyrinth. There, you must find two monster eggs and destroy them.
2
You must escort the heir Or to the Rumbling Path of Vermin. It is there that they will deliver what they carry.
3
While drinking at the Hated Dime Lodge, you met a vampire priest named Lenart. They want you to dig around the Gate of The Protean until you find their lost spool of twine. They claim it's something their grandfather brought back from the war, stashed in an uncomfortable place.
4
A corrupt baron named Vatnar Majer is watching and recording your every deed in the hopes of getting you imprisoned. Deal with it.
5
You meet a prospector who is always trying to start a fight. They want you to do some exploring for them. Head to the Cross of Rot and see if you can find anything of value.
6
The acolyte Vakali Emer was drowned in a lake. At least one clue was left behind: an unreadable cypher. Find out who did it.