Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
Something making a terrible sound is burning the forest in the hills above Or's Valley. Find the beast and stop it.
2
Set off with the wisewoman Hei Cornelinn Punchgun toward the River of Woe. Help them to blend in with their local surroundings without drawing attention.
3
You meet a scout who is covered in mud and shit. They want you to do some exploring for them. Head to the Impenetrable Hideout and see if you can find a wise old hermit named Julijan living in a rusty old shack that smells like burnt rope.
4
You've heard stories of a crystal that points in the direction of a known enemy but makes the bearer mute. Go find it directly north of the Misty Bastion.
5
An electrically charged corpse eater is invading the kingdom southeast of Rawls's Bog. It needs to be slain with a holy weapon.
6
You awake imprisoned at the Lower Burial Ground, with one of your legs shackled to the floor. You are roped to a chair in the center of a courtyard, surrounded by high walls.