Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Powers & Effects
Curses! Curses!
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Dumb Cantrips for Bad Wizards (d88)
Go back to wizard school, Gondorff.
11
Gore: Increase the level of violence of the next horrible thing that befalls a target creature.
12
Rowboat Cop: Lets you know if anybody steals your rowboat.
13
Fly: Summons one fly. You do not control it.
14
Run: The target creature begins running in place.
15
Chair Apparent: Makes one chair seem particularly important.
16
Anything: A random object magically apparates at the location of your choosing. You can not choose the object.
17
Browning: Makes a single object somewhat more brown.
18
Sort: Rearranges a collection of light objects into a pleasing order.
21
Stir: Casually stirs a the contents of a mug or pot.
22
Turd: Summons a turd to a visible location within 10'.
23
Hushroom: Makes the room a little quieter.
24
Do: The target creature's hair is made up into a new look. The outcome is totally random.
25
Banana: It is unclear what this spell does but it looks impressive when being cast.
26
Knock Knock: Emits a knocking sound from outside a nearby door.
27
Jazz Hands: Causes a target creature to wiggle their fingers excitedly.
28
Gezellig: Makes a room feel cozier, briefly.
31
Book: Randomly makes an appointment somewhere.
32
Chop Block: Places a knee-high invisible object behind a target creature's legs.
33
Shuffle: Subtly shuffles any deck of cards or stack of papers.
34
Bad Advice: Touch one creature and make them slightly worse at the next thing they do.
35
Respect: Targets must address you as Sir, Madam, or Your Honor for the next 10 minutes.
36
Far Side: Reverses the direction that a door opens.
37
Mage Foot: Sometimes you want the other extremity.
38
Weaken Chair: Makes one (1) chair weaker.
41
Fluffy: An annoying dog appears in a nearby doorway and begins to bark.
42
Mumble: The target may only mumble. Does not affect their ability to cast spells. Just the volume.
43
Big bird: Increases a bird's size by 50% for 1 hour. Not cumulative.
44
Firefly: Lights one nearby fly on fire.
45
Shame: Causes a creature to think about something embarrassing they've done.
46
Pasta: Fills a random creature in the room's pockets with wet, cooked spaghetti.
47
Pinch: Pinches a creature's skin. Kind of hurts a little bit.
48
Tenser's Gloating Disc: Refuses to carry anything whatsover, but for the spell's duration will provide a constant stream of self-aggrandizing, narcissistic comments.
51
Smelt it, Dealt it: Redirects the source of a nearby smell.
52
Tune: Aids another creature in singing or playing an instrument in key.
53
Stone Fall: The target creature falls much faster than normal.
54
Fuzz: Removes a creature's ability to read, temporarily.
55
Spin: Makes one object twirl gracefully.
56
Snuff: Extinguishes any nearby candles.
57
Damn Spot: Creates one indelible spot on a fabric or surface.
58
Chill Touch: Causes the next person you touch to relax, man.
61
Direct: Turns the spellcaster into a human compass. They become fully rigid with their right arm outstretched towards the north for 1d4 minutes.
62
Rake: Clears a small area of leaves and twigs.
63
Blurt: Small chance of causing a target creature to blurt out a random secret.
64
Smile: Does not cause another person to smile, but tricks others into thinking they're smiling.
65
Pluck: Removes one hair or splinter. Targeting an enemy’s nose hair will inflict 1 point of damage, perhaps also inducing tears.
66
Stagger: Causes the spellcaster to suddenly become unstable on their feet.
67
Don't: Generates a large floating hand with fingers together and palm out. It is ethereal and objects can pass through it.
68
Moisten: Not too wet, not too dry.
71
Lather: Lathers your face, or anyone else’s.
72
Befoul: Shit your own pants or someone else's -- you don't get to choose.
73
Stitch Fix: Fixes a stitch.
74
Ink: Signs or removes a signature from a document that you can see.
75
Squirt: Sends a weak stream of water at a foe of your choice.
76
Tpyo: Inserts one typo into a nearby nonmagical work.
77
Sad Violin: Audible only to you.
78
Rubber Ducky: Spawns a little yellow duck which doesn't speak but listens well.
81
Spare the Living: Gets a creature out of a boring conversation by creating a distraction.
82
Shine: Polishes any surface to a glimmer.
83
Earworm: Replays the last song you heard.
84
Mouse of Vengeance: A small, ineffective rodent appears to squeak your small, ineffective rage.
85
Goat cheese: Turns a single goat into edible cheese.
86
Rotgut: The bellyache of a lifetime for d4 minutes.
87
Expertise: Allows the spellcaster to bullshit as if they know something about a desired subject for 5 minutes.
88
Time Check: A far off clock tower chimes, announcing the hour.