Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
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Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Powers & Effects
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
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Creatures & Characters
A Life in Three Acts
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Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
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Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
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Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Dumb Cantrips for Bad Wizards
(d88)
Go back to wizard school, Gondorff.
11
Gore: Increase the level of violence of the next horrible thing that befalls a target creature.
12
Rowboat Cop: Lets you know if anybody steals your rowboat.
13
Fly: Summons one fly. You do not control it.
14
Run: The target creature begins running in place.
15
Chair Apparent: Makes one chair seem particularly important.
16
Anything: A random object magically apparates at the location of your choosing. You can not choose the object.
17
Browning: Makes a single object somewhat more brown.
18
Sort: Rearranges a collection of light objects into a pleasing order.
21
Stir: Casually stirs a the contents of a mug or pot.
22
Turd: Summons a turd to a visible location within 10'.
23
Hushroom: Makes the room a little quieter.
24
Do: The target creature's hair is made up into a new look. The outcome is totally random.
25
Banana: It is unclear what this spell does but it looks impressive when being cast.
26
Knock Knock: Emits a knocking sound from outside a nearby door.
27
Jazz Hands: Causes a target creature to wiggle their fingers excitedly.
28
Gezellig: Makes a room feel cozier, briefly.
31
Book: Randomly makes an appointment somewhere.
32
Chop Block: Places a knee-high invisible object behind a target creature's legs.
33
Shuffle: Subtly shuffles any deck of cards or stack of papers.
34
Bad Advice: Touch one creature and make them slightly worse at the next thing they do.
35
Respect: Targets must address you as Sir, Madam, or Your Honor for the next 10 minutes.
36
Far Side: Reverses the direction that a door opens.
37
Mage Foot: Sometimes you want the other extremity.
38
Weaken Chair: Makes one (1) chair weaker.
41
Fluffy: An annoying dog appears in a nearby doorway and begins to bark.
42
Mumble: The target may only mumble. Does not affect their ability to cast spells. Just the volume.
43
Big bird: Increases a bird's size by 50% for 1 hour. Not cumulative.
44
Firefly: Lights one nearby fly on fire.
45
Shame: Causes a creature to think about something embarrassing they've done.
46
Pasta: Fills a random creature in the room's pockets with wet, cooked spaghetti.
47
Pinch: Pinches a creature's skin. Kind of hurts a little bit.
48
Tenser's Gloating Disc: Refuses to carry anything whatsover, but for the spell's duration will provide a constant stream of self-aggrandizing, narcissistic comments.
51
Smelt it, Dealt it: Redirects the source of a nearby smell.
52
Tune: Aids another creature in singing or playing an instrument in key.
53
Stone Fall: The target creature falls much faster than normal.
54
Fuzz: Removes a creature's ability to read, temporarily.
55
Spin: Makes one object twirl gracefully.
56
Snuff: Extinguishes any nearby candles.
57
Damn Spot: Creates one indelible spot on a fabric or surface.
58
Chill Touch: Causes the next person you touch to relax, man.
61
Direct: Turns the spellcaster into a human compass. They become fully rigid with their right arm outstretched towards the north for 1d4 minutes.
62
Rake: Clears a small area of leaves and twigs.
63
Blurt: Small chance of causing a target creature to blurt out a random secret.
64
Smile: Does not cause another person to smile, but tricks others into thinking they're smiling.
65
Pluck: Removes one hair or splinter. Targeting an enemy’s nose hair will inflict 1 point of damage, perhaps also inducing tears.
66
Stagger: Causes the spellcaster to suddenly become unstable on their feet.
67
Don't: Generates a large floating hand with fingers together and palm out. It is ethereal and objects can pass through it.
68
Moisten: Not too wet, not too dry.
71
Lather: Lathers your face, or anyone else’s.
72
Befoul: Shit your own pants or someone else's -- you don't get to choose.
73
Stitch Fix: Fixes a stitch.
74
Ink: Signs or removes a signature from a document that you can see.
75
Squirt: Sends a weak stream of water at a foe of your choice.
76
Tpyo: Inserts one typo into a nearby nonmagical work.
77
Sad Violin: Audible only to you.
78
Rubber Ducky: Spawns a little yellow duck which doesn't speak but listens well.
81
Spare the Living: Gets a creature out of a boring conversation by creating a distraction.
82
Shine: Polishes any surface to a glimmer.
83
Earworm: Replays the last song you heard.
84
Mouse of Vengeance: A small, ineffective rodent appears to squeak your small, ineffective rage.
85
Goat cheese: Turns a single goat into edible cheese.
86
Rotgut: The bellyache of a lifetime for d4 minutes.
87
Expertise: Allows the spellcaster to bullshit as if they know something about a desired subject for 5 minutes.
88
Time Check: A far off clock tower chimes, announcing the hour.