Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Powers & Effects
Curses! Curses!
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Maritime Encounters (d10)
Something on the horizon is burning.
1
A pod of red whales, leaping and playing. They're juggling the corpse of a thousand-eyed, tentacled monstrosity.
2
Approached by a pack of feral, beastly sea lions. Massive mangy lions with rough matter hair and gills. They claw their way up the side of your ship on four muscular legs.
3
The ship is suddenly swallowed by a great benevolent whale-god. It kindly requests undying fealty and worship in exchange for safe passage.
4
A bloated whale carcass rests belly-up on the water's surface. If disturbed in any way, it will explode--flinging bone and raining bile.
5
A raft of refugees washes alongside the vessel. They are starving and sun-baked and beg for safe passage. They are cast-offs from a cult which was exiled from their island home.
6
A shipful of child pirates approaches. Their captain is looking to make a name for himself and impress the young crew of his fledgling doomship.
7
The ship is suddenly surrounded by a high ring of fire, which seems to be enclosing upon it. The fire is impossibly hot. Only reaching terrific speed before it encloses upon the ship will evade disaster.
8
A massive whirlpool leads to an an undersea siphon. If not successfully avoided, it pulls vessels down a great waterfall into an underground ocean below.
9
A small island appears on the horizon. It is dotted with small trees. A flock of birds circles above. The island is moving away from you, quickly.
10
A great rudderless vessel without sails floats bow to wind. It is manned by a crew of non-interventionist monks who have given up their fate to the providence of the winds.